
Void Wraith
The souls the Vael has drunk, worn thin until they are only hunger in the shape of a person. Some still wear faces. Do not look closely at the faces.
Stats
- Level
- 42–88 (data base level 54; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 11,513 at level 54
- Damage
- 34–63 per hit (×12.23 in combat before your armour: ≈ 416–771)
- Damage type
- Magic
- Armor class (defence)
- 114 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 64 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 3,377 at level 54
- Element
- Void
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 42 | 5,858 | 27–50 | 288–534 | 100 | 52 | 2,060 |
| 54 | 11,513 | 34–63 | 416–771 | 114 | 64 | 3,377 |
| 88 | 6,681 | 54–101 | 352–659 | 155 | 98 | 2,416 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (magic damage)
- Mana burn: 40% chance to burn 16 mana per hit
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 52–58 | 21 | 80 tiles NE of Shattered Astral Ruins (1042, 491) · 6 spawners · L54–58 50 tiles E of Black Tower waystone (1027, 586) · 4 spawners · L56–57 40 tiles S of Black Tower waystone (970, 611) · 3 spawners · L54–55 60 tiles E of Starfall Rift (917, 462) · 2 spawners · L52 near Starfall Rift (867, 451) · 1 spawner · L52 near Wailing Ossuary (885, 525) · 1 spawner · L52 50 tiles S of Wailing Ossuary (871, 588) · 1 spawner · L53 30 tiles SW of Null Crypt (991, 400) · 1 spawner · L56 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Shattered Astral Ruins – common in the dungeon (L52–54)
- Abyssal Maw – common in the dungeon (L54–56)
- Null Crypt – common in the dungeon (L56–58)
- Starfall Rift – common in the dungeon (L58–60)
- Appears via summon_wave:archdemon.
- Appears via summon_wave:sb_void_leviathan.
- Summoned by Archdemon of the Rift during the fight.
- Summoned by Vaelsund, the Void Leviathan during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of void_set | 0.20% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 88 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.