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Resists

Damage types, resistance rules, the 75% cap, innate resists, socket gems.

Damage types

Damage types are physical, fire, ice, poison, earth, storm and magic; dark and holy are spell elements. A monster has an element, a damage type, and optionally a split (for example 55% poison), which only changes the type of part of a hit: the total never changes, so with 0 resistance you take exactly the listed damage.

Resistances

Weaknesses

Elemental weapons, spells and procs do ×1.5 against the opposite element, ×0.75 against the same element, and normal damage otherwise. Pairs are reciprocal: Fire ↔ Ice, Holy ↔ Dark, Poison ↔ Earth, and Storm also beats Earth. Void monsters resist every element and have no weakness. A mob's weakness is also listed on its page.

ElementMonsters of this element are weak toAttacks of this elementAgainst its own
FireIce×1.5 against Ice×0.75 against Fire
IceFire×1.5 against Fire×0.75 against Ice
PoisonEarth×1.5 against Earth×0.75 against Poison
EarthPoison×1.5 against Storm / Poison×0.75 against Earth
Storm / LightningEarth×1.5 against nothing×0.75 against Storm
HolyDark×1.5 against Dark×0.75 against Holy
DarkHoly×1.5 against Holy×0.75 against Dark
VoidnoneAll elements ×0.8

Practical advice

Source: game data and scripts (v1.0.38). All guides