
Vaelsund, the Void Leviathan
The Vael was not destroyed at the Singing. It was folded small, and some of its emptiness kept a shape, and the shape learned to swim. Vaelsund swims through the Rift as a fish swims through water, and where it passes, things are a little less there than they were. It is not angry. It is only hungry, as an empty cup is hungry.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 60–104 per hit (×6.52 in combat before your armour: ≈ 391–678)
- Damage type
- Magic
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 42 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- Void
- Family
- Demon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 60–104 | 391–678 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Soul drain: if you stay 2+ tiles away for 4s it drains 3.5% of your HP per 1s and heals itself (range 14)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 magic damage, every 9s
- Blinks 2–3 tiles after a 0.8s warning, every 12s, then casts a nova (radius 2, ×1 damage)
- Below 66% HP – "Vaelsund swims through the emptiness and the Rift widens.":
- Sweeping beam (8 tiles long, 120° arc over 2.4s), ×0.5 magic damage, every 13s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Summons waves of Void Wraith, Void Walker (2 each, up to 4 alive), every 35s
- Below 33% HP – "Vaelsund remembers that it was once everything.":
- Hazard pools: 5 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 magic damage, every 7s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
- Resists every element by 20%, no weakness
Where to find it
Void Rift (L100–100)
- Superboss: roams/sleeps at (983, 507) in Void Rift – It swims through the Void Rift as a fish swims through water.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| 100% | Common | x3-3 | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_void_leviathan: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.