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Void Walker

Level 42–88 Demon Void

A shape cut out of the world, with nothing behind it. Void walkers stride from the Rift as men walk from a room, and the air where they pass forgets to be warm.

Stats

Level
42–88 (data base level 52; monsters are rescaled to the level of the spawner they come from)
Hit points
13,238 at level 52
Damage
32–61 per hit (×12.07 in combat before your armour: ≈ 386–736)
Damage type
Magic
Armor class (defence)
112 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
55 (game units; higher is faster)
XP when killed
3,144 at level 52
Element
Void
Family
Demon

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
427,32826–50278–534100522,034
5213,23832–61386–736112623,144
888,35853–101346–659155982,386

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Void Rift52–591740 tiles SE of Black Tower waystone (1018, 591) · 4 spawners · L56–57
70 tiles NE of Wailing Ossuary (919, 494) · 3 spawners · L52–53
50 tiles SE of Null Crypt (1036, 410) · 3 spawners · L55–56
80 tiles E of Shattered Astral Ruins (1071, 532) · 2 spawners · L56–57
40 tiles NE of Starfall Rift (888, 435) · 1 spawner · L52
50 tiles SE of Wailing Ossuary (919, 567) · 1 spawner · L53
90 tiles NE of Abyssal Maw (1005, 685) · 1 spawner · L57
40 tiles NW of Abyssal Maw (911, 693) · 1 spawner · L55 …and 1 more areas
Spawner locations of Void Walker on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles SE of Black Tower waystone (1018, 591), in Void Rift.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency60-150
Void Shard70%Common
Void Ore10.0%Common
Greater Health Potion30%Common
Demon Horn25%Common
Equipment (random base, tier and quality)40%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of void_set0.20%Set
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table void: 1 roll per kill. Equipment tier follows monster level (level 88 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.