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Void Pylon

Level 34–54 Void

Spires of black glass grown up out of the Rift, humming with a sound beneath hearing. They feed the Hollow Throne's wards. The Saerim would have called them an abomination. The Saerim did not live to see them.

Stats

Level
34–54 (data base level 56; monsters are rescaled to the level of the spawner they come from)
Hit points
9,272 at level 56
Damage
16–28 per hit (×12.39 in combat before your armour: ≈ 198–347)
Damage type
Magic
Armor class (defence)
115 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
66 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.4 s
Move speed
1 (game units; higher is faster)
XP when killed
690 at level 56
Element
Void

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
342,75910–1791–1558944278
548,55015–27183–33011364652
569,27216–28198–34711566690

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

Haunted Lands (L34–34), Void Rift (L54–54)

Drops

DropChance per killRarity / typeNotes
Gold100%Currency60-150
Void Shard70%Common
Void Ore10.0%Common
Greater Health Potion30%Common
Demon Horn25%Common
Equipment (random base, tier and quality)40%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Piece of void_set0.20%Set
Grave Sigil3%Materialaltar part, from any monster in the Haunted Lands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table void: 1 roll per kill. Equipment tier follows monster level (level 54 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.