
Salvaging
Break gear and crafted tools down into materials at a salvage press. Things you crafted refund half their recipe; for dropped gear each material unit comes back by chance: about 1% at skill 0, 75% at 120. Trains fastest on high-tier gear and raises Intelligence, extremely slowly.
- Kind
- Crafting
- Stat training
- Intelligence ×0.03 (per action, relative to combat training)
- Station
- Salvage press
- Recipes
- –
How to level Salvaging
All tradeskills share one training curve. Each action (a swing, a smelt, a forge, a brew...) adds training points; when the bar reaches the cost of the next skill point, your skill goes up by 1. The cost of the next point at skill s is 1 × (1 + s / 12)1.7 points, so it is fast early and slower higher up. An action adds 1 + 0.35 × tier points while your skill is inside the recipe's (or node's) optimal range – from its required level up to 20 levels above it. Above that the gain shrinks and reaches zero (“trivial”) 25 levels later: nothing more is learned from that item, and the game tells you to try something harder. Each action also trains a core stat a little (see “Stat training” above). Skills are trained by use and have a soft cap of 250 (like every skill; they can reach 1000).
Salvaging basics
- At a salvage press, break weapons, armour, jewelry and crafted tools down into materials. Equipped items are never salvaged; Rare and better ask for confirmation.
- Things you crafted return a fixed 50% of their recipe (so craft-then-salvage never gains).
- Dropped gear: each material unit of its recipe comes back with a chance rising from 1% at skill 0 to 75% at skill 120 (linearly), plus a quality bonus: Magic +3%, Rare +6%, Legendary +10%, Unique +10%, Set +10%.
- Magic and better gear also gives an enchanting material: Magic → Arcane Dust, Rare → Shimmering Essence, Legendary → Radiant Shard, Unique → Prismatic Soul, Set → Prismatic Soul.
- Trains Intelligence, extremely slowly. It trains fastest on high-tier gear.
Stations & where they are
| Station | Where | Zone | Coordinates (world tile) |
|---|---|---|---|
| Salvage press | Your Home on the Starting Island | Starting Island | (224, 223) |
| Salvage press | Farmhold | Farmlands | (264, 459) |
| Salvage press | Hunter's Lodge | Dark Forest | (301, 766) |
| Salvage press | Bogwater | Marsh | (391, 1002) |
| Salvage press | Deepdelve | Mountain Pass | (653, 614) |
| Salvage press | Frostwatch | Frozen Wastes | (802, 163) |
| Salvage press | Sandmere | Desert of Tombs | (944, 920) |
| Salvage press | Cinder Camp | Volcanic Wastes | (1065, 882) |
The skill curve
Training points needed per skill point, and how many actions that is (at full rate) for items of tier 1, 5 and 9. Tier of crafted items and nodes: see the tables above (iron = tier 3, steel 4, mithril 5 …).
| Skill level s | Training to reach s+1 | Total from 0 | Actions/point, tier-1 item | tier-5 item | tier-9 item |
|---|---|---|---|---|---|
| 0 | 1.00 | 0 | 0.7 | 0.4 | 0.2 |
| 5 | 1.81 | 7 | 1.3 | 0.7 | 0.4 |
| 10 | 2.80 | 17 | 2.1 | 1.0 | 0.7 |
| 15 | 3.97 | 34 | 2.9 | 1.4 | 1.0 |
| 20 | 5.30 | 56 | 3.9 | 1.9 | 1.3 |
| 25 | 6.78 | 86 | 5.0 | 2.5 | 1.6 |
| 30 | 8.41 | 123 | 6.2 | 3.1 | 2.0 |
| 35 | 10.18 | 168 | 7.5 | 3.7 | 2.5 |
| 40 | 12.09 | 223 | 9.0 | 4.4 | 2.9 |
| 45 | 14.14 | 287 | 10.5 | 5.1 | 3.4 |
| 50 | 16.31 | 362 | 12.1 | 5.9 | 3.9 |
| 55 | 18.61 | 449 | 13.8 | 6.8 | 4.5 |
| 60 | 21.03 | 546 | 15.6 | 7.6 | 5.1 |
| 65 | 23.57 | 657 | 17.5 | 8.6 | 5.7 |
| 70 | 26.23 | 780 | 19.4 | 9.5 | 6.3 |
| 75 | 29.01 | 916 | 21.5 | 10.5 | 7.0 |
| 80 | 31.90 | 1,067 | 23.6 | 11.6 | 7.7 |
| 85 | 34.91 | 1,233 | 25.9 | 12.7 | 8.4 |
| 90 | 38.02 | 1,413 | 28.2 | 13.8 | 9.2 |
| 95 | 41.24 | 1,610 | 30.5 | 15.0 | 9.9 |
| 100 | 44.57 | 1,823 | 33.0 | 16.2 | 10.7 |
| 105 | 48.01 | 2,052 | 35.6 | 17.5 | 11.6 |
| 110 | 51.55 | 2,299 | 38.2 | 18.7 | 12.4 |
| 115 | 55.19 | 2,564 | 40.9 | 20.1 | 13.3 |
| 120 | 58.93 | 2,848 | 43.7 | 21.4 | 14.2 |