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Giant Rat

Level 2 Rodent

A rat that has eaten well in the cellars of the dead. Farmhold folk say a giant rat is a small rat that never learned to say no.

Stats

Level
2 (data base level 2; monsters are rescaled to the level of the spawner they come from)
Hit points
25 at level 2
Damage
1–4 per hit (×0.93 in combat before your armour: ≈ 1–4)
Damage type
Physical
Armor class (defence)
5 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
12 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.7 s
Move speed
15 (game units; higher is faster)
XP when killed
22 at level 2
Element
None (physical creature)
Family
Rodent

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

No special abilities.

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island22near Mossy Cellar (214, 256) · 1 spawner · L2
70 tiles NE of Starting Island waystone (261, 176) · 1 spawner · L2
Spawner locations of Giant Rat on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Mossy Cellar (214, 256), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency0-3
Rat Tail60%Common
Bread10.0%Common
Torch6.0%Common
Equipment (random base, tier and quality)4.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Sewer King's Regalia1%Setrandom piece
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table rat: 1 roll per kill. Equipment tier follows monster level (level 2 → tier 0, Wooden; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.