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Smugglers' Cellar

Levels 4–9 Mine Farmlands

A bandit stash dug under the farms, guarded by archers and a king.

Zone
Farmlands
Entrance
(312, 516) – at Smugglers' Cellar
Floors
2
Footprint
56 × 56 tiles, about 9–10 rooms per floor
Boss
Bandit King (level 10)
Traps / chests
6 / 2
Extras
1 vault, 1 secret, 1 shrine, 1 mini-boss, 2 elites, 1 gauntlet
Entrance

Entrance marker.

Monsters (spawn pool)

MonsterShareElement
Wild Boar22.2%
Bandit33.3%
Bandit Archer22.2%
Snake11.1%
Giant Rat11.1%

Final boss: Bandit King.

How this dungeon is generated

2 floors on a 56x56 footprint, about 9 rooms each (rectangular tunnels, long halls, arenas and the odd maze); about 52 mobs placed once, in packs of 2-4 with 1 mini-boss key carrier(s) and 2 elite pack(s) per floor, boss on the last floor; est. full clear 10 min. Layout, mobs and chests are seeded per visit, so every run is new and nothing respawns.