← Aldmarrow home · Wiki for v1.0.39Patch notes Aldmarrow Wiki

Bog Slime

Level 12–78 Slime

Slime of the deep bog, thick with peat. Where it has passed, the reeds lie flat and the water does not ripple for a day.

Stats

Level
12–78 (data base level 12; monsters are rescaled to the level of the spawner they come from)
Hit points
448 at level 12
Damage
7–14 per hit (×4.23 in combat before your armour: ≈ 30–59)
Damage type
Physical
Armor class (defence)
44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
22 (game units; higher is faster)
XP when killed
152 at level 12
Element
None (physical creature)
Family
Slime

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
124487–1430–594422152
785,35239–77254–50212388898

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Marsh12–1718near Sunken Grotto (202, 991) · 5 spawners · L12–17
90 tiles SE of Bogwater (430, 1072) · 3 spawners · L15–16
open country (251, 1146) · 2 spawners · L16
open country (253, 927) · 1 spawner · L12
60 tiles SW of Marsh Altar (144, 1049) · 1 spawner · L15
50 tiles W of Bogwater (333, 987) · 1 spawner · L14
open country (503, 976) · 1 spawner · L14
80 tiles N of Bogwater (400, 921) · 1 spawner · L12 …and 3 more areas
Spawner locations of Bog Slime on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Sunken Grotto (202, 991), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency1-5
Slime Gel80%Commonx1-2
Mana Potion10.0%Common
Equipment (random base, tier and quality)7.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 78 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.