
Marsh Horror
Level 22 Reptile Boss
Not one beast but a thousand small ones that learned to be one, after the ash-rain. It does not hunt; it gathers. In the Sunken Grotto it sits upon the old village like a hen upon eggs.
Stats
- Level
- 22 (data base level 22; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 10,608 at level 22
- Damage
- 17–32 per hit (×12.07 in combat before your armour: ≈ 205–386)
- Damage type
- Physical
- Armor class (defence)
- 73 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 38 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 3,203 at level 22
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 10,608 | 17–32 | 205–386 | 73 | 38 | 3,203 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 40% poison, rest physical
- Poisons: 50% chance, 6 per second for 6s
- Summons 2× Bog Slime (up to 4 alive), every 16s
- Hazard pools: 4 pools (radius 6) on the ground, 5% of your max HP per second of poison damage, after a 2s warning, every 40s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 22 | 1 | 40 tiles N of Sunken Grotto (192, 968) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Summoned at the Marsh Altar (Marsh) by offering
Bog Heart ×3,
Crocodile Hide ×4.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 150-300 |
| 100% | Common | x2-4 | |
| 40% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| 100% | Common | ||
| 100% | Common | x1-2 | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_t2: 1 roll per kill. Equipment tier follows monster level (level 22 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Something in the Water | 22 | Bogwater | Kill Boss ×1 |