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Bog Slimelet

Level 10–76 Slime

The Marsh Horror's little ones. They creep up the stilts on nights when the lamps go out. Bogwater has not let its lamps go out in two hundred years. Nearly.

Stats

Level
10–76 (data base level 10; monsters are rescaled to the level of the spawner they come from)
Hit points
109 at level 10
Damage
4–8 per hit (×3.37 in combat before your armour: ≈ 13–27)
Damage type
Physical
Armor class (defence)
37 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
20 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
28 (game units; higher is faster)
XP when killed
36 at level 10
Element
None (physical creature)
Family
Slime

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
101094–813–27372036
761,87525–50163–32611686244

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

Marsh (L10–76)

Drops

DropChance per killRarity / typeNotes
Gold100%Currency1-5
Slime Gel80%Commonx1-2
Mana Potion10.0%Common
Equipment (random base, tier and quality)7.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 76 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.