
Bog Slimelet
The Marsh Horror's little ones. They creep up the stilts on nights when the lamps go out. Bogwater has not let its lamps go out in two hundred years. Nearly.
Stats
- Level
- 10–76 (data base level 10; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 109 at level 10
- Damage
- 4–8 per hit (×3.37 in combat before your armour: ≈ 13–27)
- Damage type
- Physical
- Armor class (defence)
- 37 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 20 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 28 (game units; higher is faster)
- XP when killed
- 36 at level 10
- Element
- None (physical creature)
- Family
- Slime
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 10 | 109 | 4–8 | 13–27 | 37 | 20 | 36 |
| 76 | 1,875 | 25–50 | 163–326 | 116 | 86 | 244 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 30% poison, rest physical
Where to find it
Marsh (L10–76)
- Appears when a Bog Slime is killed (it splits).
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1-5 |
| 80% | Common | x1-2 | |
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 76 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.