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Vampire Lord

Level 40 Undead Boss

Lord Ancelin Vey, warden of the northern march, who had himself buried in his own chapel in YD 58 and rose three years later, thirsty. He is courteous, well-read, and will drink you.

Stats

Level
40 (data base level 40; monsters are rescaled to the level of the spawner they come from)
Hit points
34,243 at level 40
Damage
32–60 per hit (×9 in combat before your armour: ≈ 288–540)
Damage type
Physical
Armor class (defence)
105 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.3 s
Move speed
60 (game units; higher is faster)
XP when killed
10,778 at level 40
Element
None (physical creature)
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
4034,24332–60288–5401055610,778

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Hallowed Reach40150 tiles E of Hallowed Spire (1095, 343) · 1 spawner
Spawner locations of Vampire Lord on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 50 tiles E of Hallowed Spire (1095, 343), in Hallowed Reach.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency500-1000
Greater Health Potion100%Commonx3-5
Gold Ring60%Normal
Equipment (random base, tier and quality)100%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)100%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table boss_t4: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.