
Vampire Lord
Lord Ancelin Vey, warden of the northern march, who had himself buried in his own chapel in YD 58 and rose three years later, thirsty. He is courteous, well-read, and will drink you.
Stats
- Level
- 40 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 34,243 at level 40
- Damage
- 32–60 per hit (×9 in combat before your armour: ≈ 288–540)
- Damage type
- Physical
- Armor class (defence)
- 105 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.3 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 10,778 at level 40
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 40 | 34,243 | 32–60 | 288–540 | 105 | 56 | 10,778 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Life steal: heals 40% of the damage it deals
- Summons 2× Vampire (up to 3 alive), every 20s
- Blinks 1–2 tiles after a 0.7s warning, every 11s
- Soul drain: if you stay 2+ tiles away for 4s it drains 4% of your HP per 1s and heals itself (range 12)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Hallowed Reach | 40 | 1 | 50 tiles E of Hallowed Spire (1095, 343) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – final boss (level 46)
- Summoned at the Haunted Altar (Haunted Lands) by offering
Grave Sigil ×3,
Vampire Fang ×5.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 500-1000 |
| 100% | Common | x3-5 | |
| 60% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_t4: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.