
Rift Watcher
Stats
- Level
- 55–57 (data base level 57; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 9,138 at level 57
- Damage
- 34–64 per hit (×12.48 in combat before your armour: ≈ 424–798)
- Damage type
- Magic
- Armor class (defence)
- 114 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 67 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.9 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 2,441 at level 57
- Element
- Void
- Family
- Aberration
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 55 | 8,440 | 33–62 | 406–763 | 112 | 65 | 2,307 |
| 57 | 9,138 | 34–64 | 424–798 | 114 | 67 | 2,441 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Ranged attack: bolt, range 7, keeps at least 2 tiles away (magic damage)
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 55–57 | 6 | 70 tiles SE of Null Crypt (1043, 427) · 3 spawners · L56–57 90 tiles SE of Gloomspire (gate) (896, 631) · 1 spawner · L55 80 tiles NE of Shattered Astral Ruins (1034, 489) · 1 spawner · L56 open country (1063, 629) · 1 spawner · L57 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of void_set | 0.20% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 57 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.