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Platino

Level 1–7 Reptile

A white lizard of the isle, rare as snow in summer, whose fang the old tale says was set in a knight's sword. Seen once in a lifetime, if one is lucky; seen twice, if one is not.

Stats

Level
1–7 (data base level 10; monsters are rescaled to the level of the spawner they come from)
Hit points
117 at level 10
Damage
1–1 per hit (×3.37 in combat before your armour: ≈ 3–3)
Damage type
Physical
Armor class (defence)
37 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
20 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 3 s
Move speed
30 (game units; higher is faster)
XP when killed
200 at level 10
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
151–11–1261143
7571–12–23317147
101171–13–33720200

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

No special abilities.

Where to find it

Starting Island (L1–2), Farmlands (L3–7)

Drops

DropChance per killRarity / typeNotes
Gold100%Currency0-3
Rat Tail60%Common
Bread10.0%Common
Torch6.0%Common
Equipment (random base, tier and quality)4.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table rat: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.