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Green Slime

Level 3–5 Slime

Slimes are said to be the leavings of the ash-rain that fell in the first years of the Dusk: the Vael's breath, settling into puddles that learned to want.

Stats

Level
3–5 (data base level 5; monsters are rescaled to the level of the spawner they come from)
Hit points
42 at level 5
Damage
1–4 per hit (×1.6 in combat before your armour: ≈ 2–6)
Damage type
Physical
Armor class (defence)
18 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
15 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
20 (game units; higher is faster)
XP when killed
20 at level 5
Element
None (physical creature)
Family
Slime

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
3191–31–3161314
5421–42–6181520

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

No special abilities.

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island4–5550 tiles S of Mossy Cellar (206, 294) · 3 spawners · L4–5
60 tiles W of Mossy Cellar (137, 258) · 1 spawner · L5
80 tiles E of Starting Island waystone (294, 217) · 1 spawner · L4
Spawner locations of Green Slime on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 50 tiles S of Mossy Cellar (206, 294), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency1-5
Slime Gel80%Commonx1-2
Mana Potion10.0%Common
Equipment (random base, tier and quality)7.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Living Ooze1%Setrandom piece
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 5 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.