← Aldmarrow home · Wiki for v1.0.38Patch notes Aldmarrow Wiki

Stone Golem

Level 20–92 Construct Earth

The Durrim made the stone golems to guard the deep halls. When the halls fell, the golems were not told. They guard them still, against everyone, including the Durrim.

Stats

Level
20–92 (data base level 23; monsters are rescaled to the level of the spawner they come from)
Hit points
4,064 at level 23
Damage
16–31 per hit (×12.39 in combat before your armour: ≈ 198–384)
Damage type
Physical
Armor class (defence)
70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
33 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.2 s
Move speed
20 (game units; higher is faster)
XP when killed
693 at level 23
Element
Earth
Family
Construct

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
203,16414–27149–2866630571
234,06416–31198–3847033693
9214,60759–115385–7501531022,157

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormaltakes +50%−25% damagenormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Mountain Pass20–261130 tiles W of Goblin Warrens (578, 726) · 2 spawners · L20–26
80 tiles NW of Deepdelve (585, 561) · 1 spawner · L20
80 tiles W of Deepdelve (566, 639) · 1 spawner · L20
40 tiles SE of Mountain Pass Altar (580, 806) · 1 spawner · L23
open country (621, 944) · 1 spawner · L25
open country (560, 955) · 1 spawner · L24
70 tiles NE of Goblin Warrens (671, 712) · 1 spawner · L22
90 tiles SE of Goblin Warrens (686, 778) · 1 spawner · L23 …and 2 more areas
Spawner locations of Stone Golem on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 30 tiles W of Goblin Warrens (578, 726), in Mountain Pass.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Iron Ore70%Commonx1-3
Golem Core15%Common
Coal40%Commonx1-2
Mithril Ore8.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
Earth Gem5%Common
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The Hammer-Mark36DeepdelveKill ×6