
Raxathor, the Mountain Titan
When Isse and Kael sang the stone up out of the sea, a little of the song was left over, and it stood up. The Durrim call it Raxathor and do not quarry where it sleeps. It is the land's own bone, they say, and it remembers the Singing; and it does not like to be woken by anything smaller than a mountain.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 68–114 per hit (×6.52 in combat before your armour: ≈ 444–744)
- Damage type
- Physical
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- None (physical creature)
- Family
- Giant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 68–114 | 444–744 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 9s
- Knockback: knockback (range 2, 4 cells) after a 1s warning, ×0.6 damage, every 13s
- Nova: Physical nova around itself (radius 2, ×1.2 damage), every 11s
- Below 66% HP – "Raxathor tears stone from the mountain's side.":
- Hazard pools: 4 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Summons waves of Stone Golem, Ogre (2 each, up to 4 alive), every 35s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Below 33% HP – "The Titan's heart-stone glows: it fights with the weight of the world.":
- Nova: Physical nova around itself (radius 3, ×1.4 damage), every 9s
- Rifts: 6 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 6s
- Enrage: enrages below 100% HP (×1.25 damage, ×1.2 speed)
Where to find it
Mountain Pass (L100–100)
- Superboss: roams/sleeps at (630, 687) in Mountain Pass – It sleeps standing in the high Pass, and the Durrim say it is a hill.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_mountain_titan: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.