
Forest Dryad
Stats
- Level
- 11–13 (data base level 13; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 280 at level 13
- Damage
- 9–16 per hit (×4.93 in combat before your armour: ≈ 44–79)
- Damage type
- Magic
- Armor class (defence)
- 46 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 23 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 114 at level 13
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 11 | 195 | 8–14 | 30–53 | 44 | 21 | 97 |
| 13 | 280 | 9–16 | 44–79 | 46 | 23 | 114 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 5, keeps at least 2 tiles away (magic damage)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 11–13 | 5 | 60 tiles E of Hunter's Lodge (344, 779) · 2 spawners · L11 40 tiles S of Rotroot Hollow (265, 846) · 1 spawner · L12 open country (297, 923) · 1 spawner · L13 open country (424, 733) · 1 spawner · L11 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 4-14 |
| 60% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wisp: 1 roll per kill. Equipment tier follows monster level (level 13 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.