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Cave Spider

Level 6–14 Insect

Small, quick, and venomous; the cave spider is to the Spider Hollow what a mouse is to a granary. There is always another.

Stats

Level
6–14 (data base level 12; monsters are rescaled to the level of the spawner they come from)
Hit points
217 at level 12
Damage
4–8 per hit (×4.23 in combat before your armour: ≈ 17–34)
Damage type
Physical
Armor class (defence)
44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.2 s
Move speed
55 (game units; higher is faster)
XP when killed
55 at level 12
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
6532–54–10371630
122174–817–34442255
143025–928–51462465

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island6–7390 tiles E of Starting Island waystone (303, 230) · 2 spawners · L6–7
80 tiles W of Mossy Cellar (117, 270) · 1 spawner · L6
Dark Forest11–12580 tiles E of Hunter's Lodge (369, 761) · 2 spawners · L11
near Spider Hollow (172, 705) · 1 spawner · L11
50 tiles S of Dark Forest Altar (189, 780) · 1 spawner · L11
near Rotroot Hollow (259, 820) · 1 spawner · L12
Farmlands14140 tiles N of Spider Hollow (181, 684) · 1 spawner · L14
Spawner locations of Cave Spider on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 90 tiles E of Starting Island waystone (303, 230), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-12
Spider Silk70%Common
Health Potion10.0%Common
Spider Fang45%Common
Spider Legs45%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Treant Heartseed3%Materialaltar part, from any monster in the Dark Forest
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 14 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.