
Carrion Crow
Stats
- Level
- 4–7 (data base level 5; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 35 at level 5
- Damage
- 3–5 per hit (×1.6 in combat before your armour: ≈ 5–8)
- Damage type
- Physical
- Armor class (defence)
- 18 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 15 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.2 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 26 at level 5
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 4 | 24 | 3–4 | 4–5 | 17 | 14 | 22 |
| 5 | 35 | 3–5 | 5–8 | 18 | 15 | 26 |
| 7 | 65 | 4–6 | 9–13 | 20 | 17 | 34 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 4–5 | 4 | 80 tiles W of Mossy Cellar (114, 247) · 1 spawner · L5 open country (203, 135) · 1 spawner · L5 open country (260, 325) · 1 spawner · L5 70 tiles E of Starting Island waystone (279, 257) · 1 spawner · L4 |
| Farmlands | 4–7 | 16 | 30 tiles S of Farmhold (255, 487) · 2 spawners · L4–6 80 tiles E of Smugglers' Cellar (389, 502) · 2 spawners · L5 80 tiles SW of Farmlands Altar (119, 571) · 1 spawner · L6 50 tiles NW of Farmhold (203, 430) · 1 spawner · L4 near Farmlands Altar (204, 548) · 1 spawner · L6 50 tiles W of Bandit Hideout (137, 519) · 1 spawner · L6 70 tiles N of Spider Hollow (177, 662) · 1 spawner · L6 60 tiles NE of Smugglers' Cellar (334, 465) · 1 spawner · L4 …and 6 more areas |
| Dark Forest | 6 | 1 | 80 tiles N of Spider Hollow waystone (149, 652) · 1 spawner · L6 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 0-2 |
| 60% | Common | ||
| 6.0% | Common | ||
| Equipment (random base, tier and quality) | 4.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bat: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.