
Poison Dragon
Level 22 Dragon Poison Boss
Stats
- Level
- 22 (data base level 22; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 11,818 at level 22
- Damage
- 17–32 per hit (×12.07 in combat before your armour: ≈ 205–386)
- Damage type
- Poison
- Armor class (defence)
- 73 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 38 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.7 s
- Move speed
- 44 (game units; higher is faster)
- XP when killed
- 4,432 at level 22
- Element
- Poison
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 11,818 | 17–32 | 205–386 | 73 | 38 | 4,432 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | −25% damage | takes +50% | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poison creature
- Its blows deal poison damage
- Breath: Poison breath (range 5, ×1.2 damage), every 9s
- Hazard pools: 3 pools (radius 5) on the ground, 4% of your max HP per second of poison damage, after a 2s warning, every 30s
- Enrage: enrages below 30% HP (×1.3 damage, ×1.2 speed)
- Takes +50% damage from earth attacks, −25% from poison
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 22 | 1 | 90 tiles E of Jungle Islet (214, 1163) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – final boss (level 22)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 484-880 |
| 100% | Common | x3-5 | |
| 100% | Common | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_poison_dragon: 1 roll per kill. Equipment tier follows monster level (level 22 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.