Orrin the Last, son of Eadric, crowned upon the Sundmere in AC 641; whose name his own heirs struck from every stone, so that the bargain he made could not find him by it. He did not die. He asks one question of all who wake him: 'Is it over yet?'
Stats
Level
26 (data base level 26; monsters are rescaled to the level of the spawner they come from)
Hit points
9,926 at level 26
Damage
20–38 per hit (×13.37 in combat before your armour: ≈ 267–508)
Damage type
Physical
Armor class (defence)
82 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
42 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
40 (game units; higher is faster)
XP when killed
3,234 at level 26
Element
None (physical creature)
Family
Undead
Stats by spawn level
Level
HP
Damage
Hit (×combat mult)
AC
Accuracy
XP
26
9,926
20–38
267–508
82
42
3,234
Resistances & weaknesses
Fire
Ice
Poison
Earth
Storm
Holy
Dark
normal
normal
normal
normal
normal
normal
normal
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome(random spell, tier up to its level)
100%
Tome
Any Unique item(a random unique, from any monster)
0.10%
Unique
Loot table boss_t2: 1 roll per kill. Equipment tier follows monster level (level 26 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.