The King of Pyrehold, crowned in iron and coal. His moat rises and falls with his temper, his charge leaves the floor burning, and when his crown flares nothing can touch him until the flame pillars are doused.
Stats
Level
47 (data base level 47; monsters are rescaled to the level of the spawner they come from)
Hit points
54,327 at level 47
Damage
35–62 per hit (×13.7 in combat before your armour: ≈ 479–849)
Damage type
Fire
Armor class (defence)
112 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
48 (game units; higher is faster)
XP when killed
17,925 at level 47
Element
Fire
Family
Humanoid
Stats by spawn level
Level
HP
Damage
Hit (×combat mult)
AC
Accuracy
XP
47
54,327
35–62
479–849
112
62
17,925
Resistances & weaknesses
Fire
Ice
Poison
Earth
Storm
Holy
Dark
−25% damage
takes +50%
normal
normal
normal
normal
normal
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
Fire creature
Its blows deal fire damage
Lava tide: waves of lava sweep the arena for 5.0s (8% max HP per second), every 13s
Fire charge: a 9×1 tile charge leaves a burning trail, ×1.6 damage, every 11s
Rifts: 4 marked patches (radius 1) erupt around you after a 1.6s warning, ×1.2 fire damage, every 10s – "METEORS! Watch the marks"
Enrage: enrages below 25% HP (×1.2 damage, ×1.2 speed)
Below 66% HP – "The Fire King sets his crown ablaze: 'Burn, and kneel!' Three pillars of flame rise around him.":
Shield: 3× Flame Pillar guard the boss (it takes ×1.3 damage for 9s once they are broken)
Below 25% HP – "The Fire King roars: 'ASH! ALL OF YOU!' The sky itself catches fire.":
Rifts: 5 marked patches (radius 1) erupt around you after a 1.5s warning, ×1.2 fire damage, every 9s – "METEOR STORM! Keep moving"
Takes +50% damage from ice attacks, −25% from fire
Any Unique item(a random unique, from any monster)
0.10%
Unique
Loot table boss_fire_king: 1 roll per kill. Equipment tier follows monster level (level 47 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.