
Elder Treant
Level 16 Plant Boss
Old Hollowbark, eldest of the Eldwardens, who stood when the Crown was young. The Vael's rot reached his roots in the Dusk, and now his heart is hollow and his patience is gone.
Stats
- Level
- 16 (data base level 16; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,373 at level 16
- Damage
- 13–25 per hit (×7.29 in combat before your armour: ≈ 95–182)
- Damage type
- Physical
- Armor class (defence)
- 60 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 32 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 1,852 at level 16
- Element
- None (physical creature)
- Family
- Plant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 16 | 5,373 | 13–25 | 95–182 | 60 | 32 | 1,852 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Summons 2× Treant (up to 4 alive), every 18s
- Pull: pull (range 7, 4 cells) after a 1.1s warning, ×0.3 damage, every 13s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 16 | 1 | open country (380, 813) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rotroot Hollow – final boss (level 16)
- Summoned at the Dark Forest Altar (Dark Forest) by offering
Treant Heartseed ×3,
Ancient Bark ×5.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 150-300 |
| 100% | Common | x2-4 | |
| 40% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_t2: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Elder Treant Stirs | 20 | Hunter's Lodge | Kill Boss ×1 |