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Big Slime

Level 8 Slime Boss

When many slimes meet in the dark and cannot agree, they become one, and the one is very large and agrees with itself entirely.

Stats

Level
8 (data base level 14; monsters are rescaled to the level of the spawner they come from)
Hit points
806 at level 14
Damage
5–10 per hit (×5.67 in combat before your armour: ≈ 28–57)
Damage type
Physical
Armor class (defence)
54 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
30 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.2 s
Move speed
15 (game units; higher is faster)
XP when killed
164 at level 14
Element
None (physical creature)
Family
Slime

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
82493–68–16472498
148065–1028–575430164

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island81open country (304, 202) · 1 spawner · L8
Spawner locations of Big Slime on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (304, 202), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency20-50
Slime Gel100%Commonx3-6
Mana Potion80%Commonx1-3
Equipment (random base, tier and quality)100%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)100%Tome
Piece of Living Ooze1%Setrandom piece
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table big_slime: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.