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Tower Guardian

Level 34 Construct

Iron sentinels the Saerim built to guard the White Tower. When the tower blackened, the guardians were hollowed with it. They guard it still, for the Hollow One now.

Stats

Level
34 (data base level 30; monsters are rescaled to the level of the spawner they come from)
Hit points
5,034 at level 30
Damage
21–40 per hit (×12.39 in combat before your armour: ≈ 260–496)
Damage type
Physical
Armor class (defence)
84 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
40 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
25 (game units; higher is faster)
XP when killed
1,049 at level 30
Element
None (physical creature)
Family
Construct

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
305,03421–40260–49684401,049
346,20424–45219–41189441,266

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

No special abilities.

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Black Tower34–362open country (386, 37) · 2 spawners · L34–36
Spawner locations of Tower Guardian on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (386, 37), in Black Tower.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Iron Ore70%Commonx1-3
Golem Core15%Common
Coal40%Commonx1-2
Mithril Ore8.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 34 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The Hammer-Mark36DeepdelveKill ×6