
Swamp Viper
The Swamp Viper glides beneath the duckweed, and its bite brings a fever that makes Bogwater folk see their grandmothers. Some say that is not the fever.
Stats
- Level
- 13–18 (data base level 11; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 305 at level 11
- Damage
- 8–15 per hit (×3.79 in combat before your armour: ≈ 30–57)
- Damage type
- Physical
- Armor class (defence)
- 41 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 21 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 136 at level 11
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 11 | 305 | 8–15 | 30–57 | 41 | 21 | 136 |
| 13 | 436 | 9–17 | 44–84 | 43 | 23 | 160 |
| 18 | 896 | 12–23 | 107–204 | 49 | 28 | 234 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 25% poison, rest physical
- Poisons: 40% chance, 3 per second for 6s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Jungle Islet | 15–17 | 2 | 50 tiles SW of Jungle Islet waystone (101, 1193) · 2 spawners · L15–17 |
| Marsh | 13–18 | 16 | near Drowned Catacomb (334, 1066) · 4 spawners · L15–16 40 tiles NW of Sunken Grotto waystone (155, 984) · 2 spawners · L14–18 50 tiles S of Marsh Altar (193, 1067) · 2 spawners · L15 80 tiles SE of Bogwater (437, 1055) · 2 spawners · L15–16 open country (288, 963) · 1 spawner · L14 open country (271, 1122) · 1 spawner · L16 70 tiles NE of Bogwater (426, 940) · 1 spawner · L13 open country (493, 1089) · 1 spawner · L17 …and 2 more areas |
| Mountain Pass | 15 | 1 | open country (644, 974) · 1 spawner · L15 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – common in the dungeon (L12–18)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1-6 |
| 12% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table snake: 1 roll per kill. Equipment tier follows monster level (level 18 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.