
Swamp Leech
Stats
- Level
- 13–17 (data base level 14; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 386 at level 14
- Damage
- 9–16 per hit (×5.67 in combat before your armour: ≈ 51–91)
- Damage type
- Physical
- Armor class (defence)
- 48 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 38 (game units; higher is faster)
- XP when killed
- 135 at level 14
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 13 | 328 | 8–15 | 39–74 | 47 | 23 | 125 |
| 14 | 386 | 9–16 | 51–91 | 48 | 24 | 135 |
| 17 | 593 | 11–19 | 89–153 | 52 | 27 | 170 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 30% poison, rest physical
- Life steal: heals 25% of the damage it deals
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 13–17 | 11 | open country (225, 1144) · 2 spawners · L16 open country (437, 920) · 2 spawners · L13 open country (99, 987) · 1 spawner · L14 70 tiles SE of Marsh Altar (246, 1068) · 1 spawner · L15 60 tiles NW of Bogwater (336, 957) · 1 spawner · L13 40 tiles SW of Drowned Catacomb (325, 1070) · 1 spawner · L16 open country (488, 879) · 1 spawner · L13 open country (545, 1020) · 1 spawner · L16 …and 1 more areas |
| Sea | 16 | 1 | open country (429, 1137) · 1 spawner · L16 |
| Mountain Pass | 15 | 2 | open country (552, 970) · 2 spawners · L15 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-10 |
| 15% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 17 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.