
Spectral Warrior
Marines of the Sea-Ward, who hold the Haunted Castle's walls for an Admiral who holds them for a king long dead.
Stats
- Level
- 44–50 (data base level 46; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 9,360 at level 46
- Damage
- 34–62 per hit (×14.02 in combat before your armour: ≈ 477–870)
- Damage type
- Ice
- Armor class (defence)
- 106 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 2,242 at level 46
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 44 | 8,329 | 33–59 | 408–729 | 104 | 54 | 2,038 |
| 46 | 9,360 | 34–62 | 477–870 | 106 | 56 | 2,242 |
| 50 | 11,907 | 37–67 | 471–852 | 111 | 60 | 2,639 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal ice damage
- Wounds: 35% chance to cut your healing/regeneration for 6s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sea | 48 | 1 | 50 tiles NW of Haunted Castle waystone (635, 1165) · 1 spawner · L48 |
| Haunted Isle | 44–50 | 2 | 40 tiles E of Haunted Castle (694, 1195) · 2 spawners · L44–50 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-70 |
| 60% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table death_knight: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.