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Slag Gargoyle

Level 44 Construct Fire

NEW (Infernal Bastion). Molten stone poured into the shapes of the Durrim's own gate-guardians, and left to cool into a mockery. They sit very still upon the walls, until they do not.

Data note: Spawns 'dormant' on wall-tops; wakes when the player is within 3 tiles

Stats

Level
44 (data base level 44; monsters are rescaled to the level of the spawner they come from)
Hit points
11,760 at level 44
Damage
33–61 per hit (×12.35 in combat before your armour: ≈ 408–753)
Damage type
Fire
Armor class (defence)
115 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
40 (game units; higher is faster)
XP when killed
2,682 at level 44
Element
Fire
Family
Construct

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−25% damagetakes +50%normalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Infernal Bastion442open country (216, 77) · 1 spawner · L44
open country (252, 84) · 1 spawner · L44
Spawner locations of Slag Gargoyle on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (216, 77), in Infernal Bastion.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Iron Ore70%Commonx1-3
Golem Core15%Common
Coal40%Commonx1-2
Mithril Ore8.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 44 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.