
Slag Gargoyle
NEW (Infernal Bastion). Molten stone poured into the shapes of the Durrim's own gate-guardians, and left to cool into a mockery. They sit very still upon the walls, until they do not.
Data note: Spawns 'dormant' on wall-tops; wakes when the player is within 3 tiles
Stats
- Level
- 44 (data base level 44; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 11,760 at level 44
- Damage
- 33–61 per hit (×12.35 in combat before your armour: ≈ 408–753)
- Damage type
- Fire
- Armor class (defence)
- 115 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 2,682 at level 44
- Element
- Fire
- Family
- Construct
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Ambusher: lies in wait until you come close
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Infernal Bastion | 44 | 2 | open country (216, 77) · 1 spawner · L44 open country (252, 84) · 1 spawner · L44 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Ashen Foundry – common in the dungeon (L42–48)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 70% | Common | x1-3 | |
| 15% | Common | ||
| 40% | Common | x1-2 | |
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 44 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.