
Reef Shark
The reef sharks circle the isles in the clear water, patient as tax collectors and nearly as well liked.
Stats
- Level
- 22–92 (data base level 28; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,870 at level 28
- Damage
- 22–40 per hit (×14.02 in combat before your armour: ≈ 309–561)
- Damage type
- Physical
- Armor class (defence)
- 80 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 38 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 70 (game units; higher is faster)
- XP when killed
- 756 at level 28
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 1,937 | 18–32 | 217–386 | 73 | 32 | 535 |
| 28 | 2,870 | 22–40 | 309–561 | 80 | 38 | 756 |
| 92 | 7,477 | 68–124 | 444–809 | 157 | 102 | 1,771 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 35% chance to cut your healing/regeneration for 6s (×0.5)
- Swims (found in water)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sea | 22–34 | 4 | open country (269, 1186) · 1 spawner · L22 60 tiles W of Haunted Isle Altar (597, 1224) · 1 spawner · L30 open country (1137, 421) · 1 spawner · L26 open country (1136, 706) · 1 spawner · L34 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Appears via summon_wave:sb_sea_serpent.
- Summoned by Sundrax, the Deep Serpent during the fight.
- Summoned by Sundrax, the Deep Serpent during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| 60% | Common | x1-2 | |
| Equipment (random base, tier and quality) | 6.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table shark: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.