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Sand Worm

Level 24–27 Reptile

Stats

Level
24–27 (data base level 26; monsters are rescaled to the level of the spawner they come from)
Hit points
4,657 at level 26
Damage
19–36 per hit (×13.37 in combat before your armour: ≈ 254–481)
Damage type
Physical
Armor class (defence)
76 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
36 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
24 (game units; higher is faster)
XP when killed
926 at level 26
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
244,08718–33229–4207434825
264,65719–36254–4817636926
274,95620–37274–5077737978

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Desert of Tombs24–271940 tiles W of Desert Altar (698, 1057) · 4 spawners · L25–26
80 tiles NW of Sandmere (891, 852) · 3 spawners · L24–25
90 tiles N of Sandburied Vault (835, 888) · 2 spawners · L24
open country (867, 1072) · 2 spawners · L27
50 tiles S of Sandmere (945, 969) · 2 spawners · L26
open country (698, 962) · 1 spawner · L26
near Sandburied Vault (814, 971) · 1 spawner · L25
60 tiles SE of Sandburied Vault (884, 1004) · 1 spawner · L26 …and 3 more areas
Spawner locations of Sand Worm on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles W of Desert Altar (698, 1057), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-20
Chitin Plate70%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table bug: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.