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Rock Troll

Level 21–24 Giant

Stats

Level
21–24 (data base level 23; monsters are rescaled to the level of the spawner they come from)
Hit points
3,483 at level 23
Damage
16–30 per hit (×12.39 in combat before your armour: ≈ 198–372)
Damage type
Physical
Armor class (defence)
70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
33 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.1 s
Move speed
28 (game units; higher is faster)
XP when killed
665 at level 23
Element
None (physical creature)
Family
Giant

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
213,03515–28173–3236831586
233,48316–30198–3727033665
243,73117–31216–3947134707

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Mountain Pass21–24830 tiles E of Dwarf Mines (580, 781) · 1 spawner · L22
70 tiles S of Goblin Warrens (630, 806) · 1 spawner · L23
70 tiles SE of Mountain Pass Altar (586, 846) · 1 spawner · L23
70 tiles SW of Gloomspire waystone (752, 632) · 1 spawner · L22
40 tiles S of Deepdelve (644, 655) · 1 spawner · L21
open country (719, 853) · 1 spawner · L24
open country (656, 855) · 1 spawner · L23
open country (708, 792) · 1 spawner · L23
Spawner locations of Rock Troll on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 30 tiles E of Dwarf Mines (580, 781), in Mountain Pass.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency20-50
Ogre Hide60%Common
Health Potion30%Common
Equipment (random base, tier and quality)25%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table ogre: 1 roll per kill. Equipment tier follows monster level (level 24 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.