
Polar Bear
Stats
- Level
- 34–48 (data base level 38; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 8,377 at level 38
- Damage
- 34–63 per hit (×9.05 in combat before your armour: ≈ 308–570)
- Damage type
- Physical
- Armor class (defence)
- 96 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 48 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 38 (game units; higher is faster)
- XP when killed
- 2,152 at level 38
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 34 | 6,718 | 31–57 | 283–521 | 91 | 44 | 1,813 |
| 38 | 8,377 | 34–63 | 308–570 | 96 | 48 | 2,152 |
| 48 | 15,255 | 42–79 | 562–1056 | 108 | 58 | 3,426 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sea | 34–48 | 2 | open country (591, 86) · 1 spawner · L34 30 tiles NE of Crystal Hollow (1173, 116) · 1 spawner · L48 |
| Tundra | 34 | 1 | open country (597, 251) · 1 spawner · L34 |
| Frozen Wastes | 34–42 | 16 | open country (670, 200) · 4 spawners · L34–35 50 tiles SW of Crystal Hollow (1097, 156) · 4 spawners · L41–42 50 tiles NW of Hallowed Spire (1022, 279) · 2 spawners · L40 open country (661, 93) · 1 spawner · L34 open country (737, 96) · 1 spawner · L36 50 tiles W of Frostwatch (749, 157) · 1 spawner · L36 open country (743, 250) · 1 spawner · L35 30 tiles SE of Rimehold Barrow (868, 216) · 1 spawner · L37 …and 1 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice_beast: 1 roll per kill. Equipment tier follows monster level (level 48 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.