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Marsh Mosquito

Level 13–16 Insect

Stats

Level
13–16 (data base level 12; monsters are rescaled to the level of the spawner they come from)
Hit points
202 at level 12
Damage
5–10 per hit (×4.23 in combat before your armour: ≈ 21–42)
Damage type
Physical
Armor class (defence)
44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.2 s
Move speed
72 (game units; higher is faster)
XP when killed
75 at level 12
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
122025–1021–42442275
132405–1125–54452382
163806–1344–954926102

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Sea14–152open country (80, 951) · 1 spawner · L14
70 tiles W of Jungle Islet waystone (53, 1169) · 1 spawner · L15
Jungle Islet16170 tiles SW of Jungle Islet waystone (72, 1199) · 1 spawner · L16
Marsh13–1510near Sunken Grotto (219, 1001) · 1 spawner · L15
80 tiles NW of Bogwater (312, 962) · 1 spawner · L14
30 tiles NW of Drowned Catacomb (318, 1027) · 1 spawner · L15
80 tiles SW of Drowned Catacomb (276, 1088) · 1 spawner · L15
open country (292, 1167) · 1 spawner · L15
60 tiles NE of Bogwater (435, 965) · 1 spawner · L13
open country (497, 907) · 1 spawner · L13
80 tiles SE of Bogwater (440, 1061) · 1 spawner · L15 …and 2 more areas
Spawner locations of Marsh Mosquito on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (80, 951), in Sea.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-12
Spider Silk70%Common
Health Potion10.0%Common
Spider Fang45%Common
Spider Legs45%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.