
Marsh Mosquito
Stats
- Level
- 13–16 (data base level 12; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 202 at level 12
- Damage
- 5–10 per hit (×4.23 in combat before your armour: ≈ 21–42)
- Damage type
- Physical
- Armor class (defence)
- 44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.2 s
- Move speed
- 72 (game units; higher is faster)
- XP when killed
- 75 at level 12
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 12 | 202 | 5–10 | 21–42 | 44 | 22 | 75 |
| 13 | 240 | 5–11 | 25–54 | 45 | 23 | 82 |
| 16 | 380 | 6–13 | 44–95 | 49 | 26 | 102 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 25% poison, rest physical
- Poisons: 40% chance, 2 per second for 5s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sea | 14–15 | 2 | open country (80, 951) · 1 spawner · L14 70 tiles W of Jungle Islet waystone (53, 1169) · 1 spawner · L15 |
| Jungle Islet | 16 | 1 | 70 tiles SW of Jungle Islet waystone (72, 1199) · 1 spawner · L16 |
| Marsh | 13–15 | 10 | near Sunken Grotto (219, 1001) · 1 spawner · L15 80 tiles NW of Bogwater (312, 962) · 1 spawner · L14 30 tiles NW of Drowned Catacomb (318, 1027) · 1 spawner · L15 80 tiles SW of Drowned Catacomb (276, 1088) · 1 spawner · L15 open country (292, 1167) · 1 spawner · L15 60 tiles NE of Bogwater (435, 965) · 1 spawner · L13 open country (497, 907) · 1 spawner · L13 80 tiles SE of Bogwater (440, 1061) · 1 spawner · L15 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 70% | Common | ||
| 10.0% | Common | ||
| 45% | Common | ||
| 45% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.