← Aldmarrow home · Wiki for v1.0.39Patch notes Aldmarrow Wiki

Ice Giant

Level 33–51 Giant Ice

The giants of the north were old when the Durrim woke. They sleep in the ice for a hundred years and wake angry, and the Frostwatch beacon was lit, some say, to keep them sleeping.

Stats

Level
33–51 (data base level 42; monsters are rescaled to the level of the spawner they come from)
Hit points
11,731 at level 42
Damage
28–54 per hit (×10.68 in combat before your armour: ≈ 299–577)
Damage type
Ice
Armor class (defence)
101 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.2 s
Move speed
30 (game units; higher is faster)
XP when killed
2,301 at level 42
Element
Ice
Family
Giant

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
337,07622–43219–42890431,538
4211,73128–54299–577101522,301
5120,07434–65421–806112613,424

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
takes +50%−25% damagenormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Frozen Wastes33–4516open country (657, 160) · 6 spawners · L33–35
50 tiles S of Rimehold Barrow (843, 238) · 3 spawners · L36–37
60 tiles SW of Frostwatch (767, 224) · 2 spawners · L35
50 tiles N of Glacier Cavern (1009, 121) · 2 spawners · L40–45
open country (632, 260) · 1 spawner · L35
60 tiles N of Rimehold Barrow (867, 124) · 1 spawner · L38
70 tiles N of Frostwatch (802, 102) · 1 spawner · L38
Sea42170 tiles NW of Crystal Hollow (1078, 95) · 1 spawner · L42
Ice Floe50–513near Ice Floe waystone (1198, 130) · 3 spawners · L50–51
Spawner locations of Ice Giant on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (657, 160), in Frozen Wastes.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency30-80
Frost Crystal70%Common
Frostforged Ore12%Common
Health Potion25%Common
Demon Horn8.0%Common
Equipment (random base, tier and quality)30%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Rimeguard of the North (Frostforged Set)1%Setrandom piece
Rime Scale3%Materialaltar part, from any monster in the Frozen Wastes
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table ice: 1 roll per kill. Equipment tier follows monster level (level 51 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.