
Ice Giant
The giants of the north were old when the Durrim woke. They sleep in the ice for a hundred years and wake angry, and the Frostwatch beacon was lit, some say, to keep them sleeping.
Stats
- Level
- 33–51 (data base level 42; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 11,731 at level 42
- Damage
- 28–54 per hit (×10.68 in combat before your armour: ≈ 299–577)
- Damage type
- Ice
- Armor class (defence)
- 101 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.2 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 2,301 at level 42
- Element
- Ice
- Family
- Giant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 33 | 7,076 | 22–43 | 219–428 | 90 | 43 | 1,538 |
| 42 | 11,731 | 28–54 | 299–577 | 101 | 52 | 2,301 |
| 51 | 20,074 | 34–65 | 421–806 | 112 | 61 | 3,424 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 30% chance to cut your healing/regeneration for 6s (×0.5)
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frozen Wastes | 33–45 | 16 | open country (657, 160) · 6 spawners · L33–35 50 tiles S of Rimehold Barrow (843, 238) · 3 spawners · L36–37 60 tiles SW of Frostwatch (767, 224) · 2 spawners · L35 50 tiles N of Glacier Cavern (1009, 121) · 2 spawners · L40–45 open country (632, 260) · 1 spawner · L35 60 tiles N of Rimehold Barrow (867, 124) · 1 spawner · L38 70 tiles N of Frostwatch (802, 102) · 1 spawner · L38 |
| Sea | 42 | 1 | 70 tiles NW of Crystal Hollow (1078, 95) · 1 spawner · L42 |
| Ice Floe | 50–51 | 3 | near Ice Floe waystone (1198, 130) · 3 spawners · L50–51 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rimehold Barrow – common in the dungeon (L34–42)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Rimeguard of the North (Frostforged Set) | 1% | Set | random piece |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice: 1 roll per kill. Equipment tier follows monster level (level 51 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.