
Ice Beast
Stats
- Level
- 36–50 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 6,696 at level 40
- Damage
- 31–57 per hit (×9 in combat before your armour: ≈ 279–513)
- Damage type
- Ice
- Armor class (defence)
- 99 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 50 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 1,884 at level 40
- Element
- Ice
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 36 | 5,429 | 28–52 | 254–473 | 94 | 46 | 1,600 |
| 40 | 6,696 | 31–57 | 279–513 | 99 | 50 | 1,884 |
| 50 | 12,369 | 38–70 | 483–890 | 111 | 60 | 2,999 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 25% chance to cut your healing/regeneration for 4s (×0.6)
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frozen Wastes | 36–42 | 8 | open country (714, 116) · 1 spawner · L36 40 tiles N of Rimehold Barrow (866, 148) · 1 spawner · L38 80 tiles W of Sanctum of Dawn waystone (822, 269) · 1 spawner · L36 70 tiles W of Glacier Cavern waystone (940, 148) · 1 spawner · L39 50 tiles SE of Rimehold Barrow (900, 206) · 1 spawner · L38 80 tiles S of Frozen Altar (996, 260) · 1 spawner · L40 near Crystal Hollow (1134, 105) · 1 spawner · L42 near Hoarfrost Keep waystone (1049, 163) · 1 spawner · L41 |
| Sea | 36–44 | 4 | open country (1039, 83) · 2 spawners · L44 open country (706, 94) · 1 spawner · L36 open country (842, 78) · 1 spawner · L38 |
| Ice Floe | 50 | 1 | near Ice Floe waystone (1202, 142) · 1 spawner · L50 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice_beast: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.