← Aldmarrow home · Wiki for v1.0.39Patch notes Aldmarrow Wiki

Harpy

Level 19–22 Beast

Stats

Level
19–22 (data base level 19; monsters are rescaled to the level of the spawner they come from)
Hit points
890 at level 19
Damage
13–25 per hit (×9.73 in combat before your armour: ≈ 126–243)
Damage type
Physical
Armor class (defence)
61 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
29 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.3 s
Move speed
70 (game units; higher is faster)
XP when killed
273 at level 19
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
1989013–25126–2436129273
221,19615–28181–3386532334

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Mountain Pass19–229open country (544, 583) · 3 spawners · L19
90 tiles W of Mountain Pass Altar (459, 786) · 1 spawner · L22
open country (511, 875) · 1 spawner · L22
open country (545, 647) · 1 spawner · L19
70 tiles E of Deepdelve (704, 598) · 1 spawner · L21
60 tiles SE of Deepdelve (688, 654) · 1 spawner · L21
60 tiles W of Gloam Sepulchre (754, 716) · 1 spawner · L22
Spawner locations of Harpy on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (544, 583), in Mountain Pass.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-10
Wolf Pelt50%Common
Raw Meat50%Common
Wolf Flank40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 22 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.