
Grizzly Bear
Stats
- Level
- 21–27 (data base level 22; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,314 at level 22
- Damage
- 17–31 per hit (×12.07 in combat before your armour: ≈ 205–374)
- Damage type
- Physical
- Armor class (defence)
- 67 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 32 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 38 (game units; higher is faster)
- XP when killed
- 529 at level 22
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 21 | 2,164 | 16–30 | 184–346 | 66 | 31 | 496 |
| 22 | 2,314 | 17–31 | 205–374 | 67 | 32 | 529 |
| 27 | 3,227 | 20–37 | 274–507 | 73 | 37 | 709 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Tundra | 21–27 | 9 | open country (524, 218) · 2 spawners · L21–22 open country (597, 293) · 2 spawners · L23–24 60 tiles S of Hoarfrost Burrow (645, 436) · 2 spawners · L27 80 tiles W of Hoarfrost Burrow (563, 353) · 1 spawner · L24 open country (732, 297) · 1 spawner · L27 80 tiles E of Hoarfrost Burrow (713, 399) · 1 spawner · L27 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-10 |
| 50% | Common | ||
| 50% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.