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Grizzly Bear

Level 21–27 Beast

Stats

Level
21–27 (data base level 22; monsters are rescaled to the level of the spawner they come from)
Hit points
2,314 at level 22
Damage
17–31 per hit (×12.07 in combat before your armour: ≈ 205–374)
Damage type
Physical
Armor class (defence)
67 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
32 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
38 (game units; higher is faster)
XP when killed
529 at level 22
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
212,16416–30184–3466631496
222,31417–31205–3746732529
273,22720–37274–5077337709

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Tundra21–279open country (524, 218) · 2 spawners · L21–22
open country (597, 293) · 2 spawners · L23–24
60 tiles S of Hoarfrost Burrow (645, 436) · 2 spawners · L27
80 tiles W of Hoarfrost Burrow (563, 353) · 1 spawner · L24
open country (732, 297) · 1 spawner · L27
80 tiles E of Hoarfrost Burrow (713, 399) · 1 spawner · L27
Spawner locations of Grizzly Bear on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (524, 218), in Tundra.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-10
Wolf Pelt50%Common
Raw Meat50%Common
Wolf Flank40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.