
Frost Drake
Lesser kin of Hrimgaul, hatched in the cold of his palace and driven out to hunt the wastes. Their breath frosts armour to the skin; the Frostwatch folk say a drake's scale is worth a month's wages, if you can find one that did not shatter.
Stats
- Level
- 37–40 (data base level 38; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,905 at level 38
- Damage
- 23–42 per hit (×9.05 in combat before your armour: ≈ 208–380)
- Damage type
- Ice
- Armor class (defence)
- 96 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 50 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 1,472 at level 38
- Element
- Ice
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 37 | 5,600 | 22–41 | 199–372 | 95 | 49 | 1,412 |
| 38 | 5,905 | 23–42 | 208–380 | 96 | 50 | 1,472 |
| 40 | 6,541 | 24–44 | 216–396 | 98 | 52 | 1,595 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 20% chance to cut your healing/regeneration for 4s (×0.6)
- Breath: Ice breath (range 3, ×1.3 damage), every 9s
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frost Citadel | 38 | 3 | open country (173, 62) · 3 spawners · L38 |
| Frozen Wastes | 37–40 | 9 | near Rimehold Barrow (880, 172) · 3 spawners · L37–38 60 tiles N of Sanctum of Dawn waystone (902, 230) · 2 spawners · L38 40 tiles N of Frostwatch (783, 131) · 1 spawner · L37 open country (924, 116) · 1 spawner · L38 near Crystal Hollow (1127, 141) · 1 spawner · L40 70 tiles N of Hallowed Spire (1063, 259) · 1 spawner · L38 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Crystal Hollow – common in the dungeon (L40–47)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 40-100 |
| 60% | Common | ||
| 15% | Common | ||
| 10.0% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 35% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table drake_frost: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.