
Fire Drake
Ember-drakes of the burning field, too small to be dragons and too proud to be anything else. They nest in the cooling lava and breathe a short, ugly flame. Smiths in Kaelgard pay well for the rare scale that keeps its heat.
Stats
- Level
- 38–41 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 6,480 at level 40
- Damage
- 28–52 per hit (×9 in combat before your armour: ≈ 252–468)
- Damage type
- Fire
- Armor class (defence)
- 99 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 1,617 at level 40
- Element
- Fire
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 38 | 5,850 | 27–50 | 244–452 | 97 | 50 | 1,492 |
| 40 | 6,480 | 28–52 | 252–468 | 99 | 52 | 1,617 |
| 41 | 6,931 | 29–53 | 285–521 | 100 | 53 | 1,706 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Wounds: 20% chance to cut your healing/regeneration for 4s (×0.6)
- Breath: Fire breath (range 3, ×1.3 damage), every 9s
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Volcanic Wastes | 38–41 | 9 | 40 tiles S of Cinderforge Tunnels (1068, 986) · 3 spawners · L40 near Infernal Bastion waystone (1049, 1088) · 3 spawners · L40–41 70 tiles NW of Magma Depths waystone (1003, 1003) · 1 spawner · L38 70 tiles NE of Pyrehold (gate) (1171, 989) · 1 spawner · L39 40 tiles E of Pyrehold (gate) (1170, 1056) · 1 spawner · L40 |
| Desert of Tombs | 39 | 1 | 60 tiles W of Volcanic Altar (1013, 1049) · 1 spawner · L39 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Ashen Foundry – common in the dungeon (L42–48)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 40-100 |
| 60% | Common | ||
| 15% | Common | ||
| 10.0% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 35% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Volcanic Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table drake_fire: 1 roll per kill. Equipment tier follows monster level (level 41 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.