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Storm Mage

Level 34 Humanoid Storm / Lightning

Stats

Level
34 (data base level 34; monsters are rescaled to the level of the spawner they come from)
Hit points
3,137 at level 34
Damage
34–63 per hit (×9.13 in combat before your armour: ≈ 310–575)
Damage type
Storm
Armor class (defence)
91 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
44 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
40 (game units; higher is faster)
XP when killed
1,252 at level 34
Element
Storm / Lightning
Family
Humanoid

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormaltakes +50%−25% damagenormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Pirate Isle341near Pirate Cove waystone (1190, 593) · 1 spawner · L34
Sea34160 tiles N of Pirate Cove waystone (1182, 556) · 1 spawner · L34
Spawner locations of Storm Mage on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Pirate Cove waystone (1190, 593), in Pirate Isle.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency41-88
Storm Feather30%Common
Mana Potion30%Common
Equipment (random base, tier and quality)25%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Piece of Thunder Set0.30%Set
Storm Gem2.5%Common
Cursed Doubloon3%Materialaltar part, from any monster in the Pirate Isle
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table em_storm: 1 roll per kill. Equipment tier follows monster level (level 34 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.