
Venom Mage
Stats
- Level
- 14 (data base level 14; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 552 at level 14
- Damage
- 11–21 per hit (×5.67 in combat before your armour: ≈ 62–119)
- Damage type
- Poison
- Armor class (defence)
- 45 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 325 at level 14
- Element
- Poison
- Family
- Humanoid
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | −25% damage | takes +50% | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poison creature
- Its blows deal poison damage
- Ranged attack: poison, range 6, keeps at least 2 tiles away (poison damage)
- Rifts: 2 marked patches (radius 1) erupt around you after a 1.5s warning, ×0.8 poison damage, every 13s – "VENOM! Leave the marks"
- Takes +50% damage from earth attacks, −25% from poison
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 14 | 8 | 50 tiles SW of Marsh Altar (149, 1039) · 2 spawners · L14 open country (611, 993) · 2 spawners · L14 40 tiles NE of Sunken Grotto (220, 978) · 1 spawner · L14 60 tiles NW of Sunken Grotto waystone (145, 978) · 1 spawner · L14 90 tiles S of Marsh Altar (220, 1102) · 1 spawner · L14 80 tiles E of Jungle Islet (204, 1148) · 1 spawner · L14 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 17-36 |
| 30% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 2.5% | Common | ||
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table em_poison: 1 roll per kill. Equipment tier follows monster level (level 14 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.