
Pyromancer
Stats
- Level
- 37 (data base level 37; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,074 at level 37
- Damage
- 37–68 per hit (×9.07 in combat before your armour: ≈ 335–617)
- Damage type
- Fire
- Armor class (defence)
- 96 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 47 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 1,580 at level 37
- Element
- Fire
- Family
- Humanoid
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Ranged attack: fire, range 6, keeps at least 2 tiles away (fire damage)
- Rifts: 2 marked patches (radius 1) erupt around you after a 1.5s warning, ×0.8 fire damage, every 13s – "FIRE! Leave the marks"
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Volcanic Wastes | 37 | 5 | 80 tiles NW of Cinder Camp (1003, 831) · 1 spawner · L37 40 tiles N of Cinder Camp (1075, 831) · 1 spawner · L37 40 tiles W of Cinderforge Tunnels (1038, 940) · 1 spawner · L37 60 tiles NE of Pyrehold waystone (1151, 988) · 1 spawner · L37 at Ashen Foundry (1161, 1125) · 1 spawner · L37 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 44-96 |
| 30% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 2.5% | Common | ||
| 3% | Material | altar part, from any monster in the Volcanic Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table em_fire: 1 roll per kill. Equipment tier follows monster level (level 37 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.