
Dust Devil
Stats
- Level
- 23–27 (data base level 25; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,569 at level 25
- Damage
- 22–40 per hit (×13.05 in combat before your armour: ≈ 287–522)
- Damage type
- Magic
- Armor class (defence)
- 74 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 35 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 550 at level 25
- Element
- None (physical creature)
- Family
- Elemental
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 23 | 1,370 | 20–37 | 248–459 | 72 | 33 | 488 |
| 25 | 1,569 | 22–40 | 287–522 | 74 | 35 | 550 |
| 27 | 1,780 | 24–43 | 329–589 | 76 | 37 | 614 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (magic damage)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Desert of Tombs | 23–27 | 16 | open country (864, 849) · 3 spawners · L24 30 tiles NE of Sandburied Vault (851, 949) · 2 spawners · L25 open country (918, 1127) · 2 spawners · L27 70 tiles W of Volcanic Altar (993, 1045) · 2 spawners · L27 80 tiles SW of Gloam Sepulchre (750, 748) · 1 spawner · L23 open country (665, 1109) · 1 spawner · L25 open country (792, 839) · 1 spawner · L23 70 tiles N of Sandburied Vault (810, 906) · 1 spawner · L24 …and 3 more areas |
| Volcanic Wastes | 25 | 1 | 70 tiles SW of Cinder Camp (1004, 901) · 1 spawner · L25 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 4-14 |
| 60% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wisp: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.