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Sand Scorpion

Level 24–92 Insect

The sand scorpion buries itself in the dunes and waits for footsteps. Sallow Jem swears one killed his camel. There was probably no camel. There are certainly scorpions.

Stats

Level
24–92 (data base level 25; monsters are rescaled to the level of the spawner they come from)
Hit points
2,239 at level 25
Damage
16–31 per hit (×13.05 in combat before your armour: ≈ 209–404)
Damage type
Physical
Armor class (defence)
74 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
35 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
45 (game units; higher is faster)
XP when killed
552 at level 25
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
242,09615–30191–3827334521
252,23916–31209–4047435552
927,03255–106359–6911541021,525

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Desert of Tombs24–301680 tiles SE of Tomb of Kings (800, 1102) · 3 spawners · L26–27
40 tiles N of Tomb of Kings waystone (729, 1008) · 2 spawners · L24–30
open country (960, 1021) · 2 spawners · L28
open country (650, 1018) · 1 spawner · L24
open country (643, 1108) · 1 spawner · L25
60 tiles W of Sandburied Vault (770, 974) · 1 spawner · L24
50 tiles N of Sandburied Vault (817, 930) · 1 spawner · L24
open country (885, 1095) · 1 spawner · L27 …and 4 more areas
Spawner locations of Sand Scorpion on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 80 tiles SE of Tomb of Kings (800, 1102), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-18
Scorpion Stinger70%Common
Health Potion15%Common
Scorpion Tail40%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table scorpion: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The Camel That Wasn't20SandmereKill ×8