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Crocodile

Level 12–16 Reptile

Old as the marsh and twice as hungry. Jory Reedwater will not say the word on the water; he calls them 'the uncles'.

Stats

Level
12–16 (data base level 14; monsters are rescaled to the level of the spawner they come from)
Hit points
857 at level 14
Damage
11–22 per hit (×5.67 in combat before your armour: ≈ 62–125)
Damage type
Physical
Armor class (defence)
48 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
35 (game units; higher is faster)
XP when killed
228 at level 14
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
1261510–1942–804622193
1485711–2262–1254824228
161,15312–2587–1825026263

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Jungle Islet16150 tiles SW of Jungle Islet waystone (85, 1191) · 1 spawner · L16
Sea15130 tiles S of Jungle Islet waystone (123, 1183) · 1 spawner · L15
Marsh12–161280 tiles N of Bogwater (364, 926) · 2 spawners · L12
open country (482, 997) · 2 spawners · L14–15
open country (533, 1095) · 2 spawners · L16
open country (147, 916) · 1 spawner · L14
50 tiles SW of Marsh Altar (156, 1048) · 1 spawner · L14
60 tiles E of Marsh Altar (251, 1031) · 1 spawner · L15
60 tiles S of Drowned Catacomb (355, 1101) · 1 spawner · L16
70 tiles SE of Drowned Catacomb (411, 1072) · 1 spawner · L16 …and 1 more areas
Spawner locations of Crocodile on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 80 tiles N of Bogwater (364, 926), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-18
Crocodile Hide60%Common
Raw Meat40%Common
Equipment (random base, tier and quality)12%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table croc: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Lost Fishermen17BogwaterKill ×6