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Bog Lizard

Level 6 Reptile

Broad, slow, and smug, the bog lizard is the favourite of Bogwater's frog-racers, who race it against the frogs and lose money on both.

Stats

Level
6 (data base level 9; monsters are rescaled to the level of the spawner they come from)
Hit points
192 at level 9
Damage
4–8 per hit (×2.97 in combat before your armour: ≈ 12–24)
Damage type
Physical
Armor class (defence)
33 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
19 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
40 (game units; higher is faster)
XP when killed
60 at level 9
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
6863–66–11291643
91924–812–24331960

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island6280 tiles SE of Mossy Cellar (230, 314) · 1 spawner · L6
80 tiles S of Mossy Cellar (167, 323) · 1 spawner · L6
Marsh11160 tiles NW of Bogwater (339, 955) · 1 spawner · L11
Spawner locations of Bog Lizard on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 80 tiles SE of Mossy Cellar (230, 314), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-10
Health Potion15%Common
Snake Meat40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 6 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The Frog Derby10BogwaterKill ×6