
Bat
Bats keep the old caves of the isle as monks keep a cloister: in silence, upside down, and resenting visitors.
Stats
- Level
- 1–2 (data base level 2; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 8 at level 2
- Damage
- 1–2 per hit (×0.93 in combat before your armour: ≈ 1–2)
- Damage type
- Physical
- Armor class (defence)
- 5 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 12 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 8 at level 2
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 1 | 6 | 1–2 | 1–2 | 4 | 11 | 6 |
| 2 | 8 | 1–2 | 1–2 | 5 | 12 | 8 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 1–2 | 4 | 60 tiles N of Starting Island waystone (236, 177) · 3 spawners · L1–2 30 tiles SE of Mossy Cellar (212, 272) · 1 spawner · L2 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Mossy Cellar – common in the dungeon (L1–5)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 0-2 |
| 60% | Common | ||
| 6.0% | Common | ||
| Equipment (random base, tier and quality) | 4.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Night Bat | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bat: 1 roll per kill. Equipment tier follows monster level (level 2 → tier 0, Wooden; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.