Generated equipment
Most gear is not a fixed item: a drop picks a base (e.g. Long Sword), a tier from the monster's level, and a quality that decides how many random affixes it carries. This page lists every base and ladder from loot.json.
Item tiers by monster level
| Monster level ≥ | Tier | Metal | Wood | Jewelry |
|---|---|---|---|---|
| 1 | 0 | Wooden | Pine | Copper |
| 4 | 1 | Copper | Birch | Silver |
| 8 | 2 | Bronze | Oak | Gold |
| 12 | 3 | Iron | Ash | Platinum |
| 16 | 4 | Steel | Yew | Mithril |
| 21 | 5 | Mithril | Ironwood | Voidgold |
| 27 | 6 | Adamantite | Elder | |
| 33 | 7 | Diamond | Heartwood | |
| 45 | 8 | Hellstone | Emberwood | |
| 55 | 9 | Frostforged | Frostbark |
±1 tier shift on 10% of drops. Tier raises value ×1.6 per step.
Quality
| Quality | Drop weight | Random affix points | Affix categories |
|---|---|---|---|
| Normal | 70% | none | – |
| Magic | 22% | 1–5 | 1 category: 60%, 2 categories: 40% |
| Rare | 7% | 5–10 | 1 category: 20%, 2 categories: 55%, 3 categories: 25% |
| Legendary | 1% | 10–20 | 1 category: 15%, 2 categories: 55%, 3 categories: 30% |
Bases
| Base | Slot | Type | Ladder | Damage | Armor | Cooldown | Value |
|---|---|---|---|---|---|---|---|
| Short Sword | Weapon | sword | metal | 3–6 (+2–3 per tier) | 0.85 | 15 | |
| Long Sword | Weapon | sword | metal | 5–9 (+3–4 per tier) | 1.1 | 30 | |
| Axe | Weapon | axe | metal | 6–10 (+3–5 per tier) | 1.25 | 30 | |
| Mace | Weapon | blunt | metal | 4–9 (+3–4 per tier) | 1.05 | 25 | |
| Spear | Weapon | polearm | metal | 5–10 (+3–4 per tier) | 1.15 | 28 | |
| Bow | Weapon | bow | wood | 3–6 (+2–3 per tier) | 1.1 | 25 | |
| Wand | Weapon | magic | gem | 2–5 (+2–3 per tier) | 1.2 | 25 | |
| Helm | Head | metal | 2 (+1 per tier) | 15 | |||
| Armor | Chest | metal | 4 (+2 per tier) | 30 | |||
| Gauntlets | Hands | metal | 1 (+1 per tier) | 12 | |||
| Boots | Feet | metal | 1 (+1 per tier) | 12 | |||
| Shield | Off-hand / Shield | metal | 3 (+1 per tier) | 20 | |||
| Ring | Ring | jewelry | 20 | ||||
| Amulet | Amulet | jewelry | 20 |
Elements, resists and affixes
Affix names: Strength, Dexterity, Intelligence, Constitution, Weapon Damage, AC, Fire Resistance %, Ice Resistance %, Light Radius, Poison Resistance %, Earth Resistance %, Storm Resistance %, Holy Resistance %, Dark Resistance %.
One item never gives more than 10% of any single element, however much is stacked on it (material, rolled affix, enchant scroll, socketed gem); set bonuses are separate and the overall cap is 75%.